Devlog #4 "Locomotive Update"
This week's update is light on content, but it includes important details for the game as a whole.

01 / Innovation
New cabin props
Some new items have appeared in the train's locomotive; you can see them in the screenshot. ALL of them are interactive, and in the future I'll add the ability to customize every single part of our train :)

02 / Fix
Re-texturing and Material Cleanup
I also made some minor optimizations to the locomotive this week. Now, the amount of materials needed for this part of the train has been cut in half!

03 / Plans for the Locomotive
Plans for the Locomotive
The game will allow players to choose a role for each character; right now, all efforts are focused on the "brain" of the train—the engineer. He will be the one to control the train's movement. His responsibilities will also include:
- Checking boiler pressure, water level, and temperature
- Relieving steam at high pressure
- Emergency shutdown using blowdown steam
- Monitoring and replenishing coal in the furnace
- Informing the crew
It's going to be a really interesting role;))))))))
04 / Future
Plans for Next Week
- Finish the scripts for the engineer's role
- Finish the engineer role itself
- Add more props to the locomotive
Thanks for reading! See you next Tuesday!