Devlog #3 "The Station Is Filling Up with Junk"
This week, the station finally stopped being an empty box. Now it has lots of new items, as well as one future weapon :)

01 / Innovation
The station is getting cluttered with stuff
This week’s main feature. The station has received a whole set of props: barrels, benches, crates in three sizes, a sign, a station clock, an electrical panel, a fence with posts, streetlights, and trash cans. And all of this comes in two versions-regular and snow-covered-each with its own materials and textures. Plus, I added some Russian decals to the station building to make the walls look less sterile. I also added icicles hanging from the roofs and ceilings. You can break them by throwing an object at them and then destroy the broken ones :)))
02 / Correction
The world generator has been optimized
I completely rewrote the world-generation scripts. The old version of the terrain generation couldn't handle what I wanted for the station and its surroundings anymore. At the same time, terrain painting now runs as a burst job, which is noticeably faster than it was on the main thread. I also cleaned up and optimized the tree prefabs.
03 / Innovation
New AO System
I enabled Horizon-Based Ambient Occlusion (HBAO). Now the shading in the corners and creases of the geometry looks three-dimensional, rather than flat, as it was in the stock version. While I was at it, I adjusted the game settings and global render settings to accommodate the new system.
04 /
Additionally

05 / Future
Plans for Next Week
- "Bring the train to life" by adding new components inside it to allow the player to interact with the train
- Add new items for map generation
- Update the scripts so the train can turn onto new tracks
Thanks for reading! See you next Tuesday!



