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Project Train Issue No. 003

Devlog #3 "The Station Is Filling Up with Junk"

This week, the station finally stopped being an empty box. Now it has lots of new items, as well as one future weapon :)

Snow-Covered Station

01 / Innovation

The station is getting cluttered with stuff

This week’s main feature. The station has received a whole set of props: barrels, benches, crates in three sizes, a sign, a station clock, an electrical panel, a fence with posts, streetlights, and trash cans. And all of this comes in two versions-regular and snow-covered-each with its own materials and textures. Plus, I added some Russian decals to the station building to make the walls look less sterile. I also added icicles hanging from the roofs and ceilings. You can break them by throwing an object at them and then destroy the broken ones :)))

02 / Correction

The world generator has been optimized

I completely rewrote the world-generation scripts. The old version of the terrain generation couldn't handle what I wanted for the station and its surroundings anymore. At the same time, terrain painting now runs as a burst job, which is noticeably faster than it was on the main thread. I also cleaned up and optimized the tree prefabs.

03 / Innovation

New AO System

I enabled Horizon-Based Ambient Occlusion (HBAO). Now the shading in the corners and creases of the geometry looks three-dimensional, rather than flat, as it was in the stock version. While I was at it, I adjusted the game settings and global render settings to accommodate the new system.

04 /

Additionally

rails
In development :)

05 / Future

Plans for Next Week

  • "Bring the train to life" by adding new components inside it to allow the player to interact with the train
  • Add new items for map generation
  • Update the scripts so the train can turn onto new tracks

Thanks for reading! See you next Tuesday!