Devlog #2 "Snowy Weather"
This week, the train got a station with a platform, and the surrounding area is covered in real snow, with footprints left behind.

01 / Innovation
Station and Platform
The train no longer stops in the middle of nowhere-there’s now a platform with a separate station building. While I was at it, I also adjusted the navigation grid to fit the new geometry so that characters and NPCs can move around it properly.
02 / Innovation
Snow that still bears footprints
Feature of the week. I wrote a snow deformation system that detects where players have walked on the snow and renders it accordingly, while a real-time shader displays indentations and footprints. This snow will only appear in one location, but its behavior will be replicated in other locations as well.

03 / Fix
Hands and Objects - Rebuilt from Scratch
I completely overhauled the mechanics for interacting with objects: I added different finger positions for gripping various objects and updated the hand script. And most importantly-you can finally throw objects (they used to just fall to the ground), rather than just carrying them in your hands.
they used to just fall to the ground
04 / Future
Plans for Next Week
- Create and add various items to the platform
- Refine the lighting at the station
- Add more interactive items that can be picked up and used
Thanks for reading! See you next Tuesday!



